The person in charge of Design and Technology at Grange Primary Academy is Miss Going.
Design and Technology
Design and Technology education involves two important elements - learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users. Children acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety.
The skills learned in D&T also help with learning across the curriculum. Knowledge about the properties of materials helps in science and the practice of measuring accurately helps in maths. These skills help in IT through the children’s use of computer control and, naturally, in art and design. Design and Technology education helps develop children’s skills through collaborative working and problem-solving, and knowledge in design, materials, structures, mechanisms and electrical control. They are encouraged to be creative and innovative and are actively encouraged to think about important issues such as sustainability and enterprise.
There are three core activities children engage with in Design and Technology:
- Activities which involve investigating and evaluating existing products
- Focused tasks in which children develop particular aspects of knowledge and skills
- Designing and making activities in which children design and make 'something' for 'somebody' for 'some purpose'
These three activities are combined in sequence to create a Design and Technology project.
Our DT Curriculum
We are supported in our DT curriculum by the KAPOW interactive resource and through our membership of the DT Association.
Our DT Expectations:
DT National Curriculum:
Why teach DT?
- Design and technology is an inspiring, rigorous and practical subject.
- Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.
- Children acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art.
- Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.
- Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.
High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.